THE COMPANY YOU KEEP

Four classes.
Four ways to read a fight.

Build a company of one to four heroes. Every class has its own resource loop, its own priorities, and a decision that keeps coming back.

Original class concepts · Appearance, abilities, and balance evolve during alpha.

Find your kind of decision.

ClassSource of strengthThe decision
Shield WardenAbsorbed shield damage earns charges for retaliation.How much protection can you commit before your shield pool recovers?
Weapon MasterStrikes build marks that strengthen the current stance.Keep building the current stance, or change to meet a new threat?
ElementalistElemental residue gives a later spell an extra effect.Which spell prepares the opening your next action can use?
WellspringNearby bloodied creatures and enemy deaths fund support.Sustain an aura, add more upkeep, or spend on an immediate draught?