From the town to the tower.
An explorable town, recruitment, and departure give the campaign a place to begin. Here is what is in place, and what the return journey still needs.
Read the postA FIRST-PERSON PARTY RPG
A town to return to. A tower to brave.
Gather your party and discover what awaits
beyond the next flight of stairs.
01 / A PLACE TO BELONG
In Caelwick, the tower is always on the horizon. Adventurers come to make their mark. Your party comes to make a life.
Prepare in town. Venture into a procedural climb. Return with stories, hard-won experience, and the consequences of your choices.
Meet your next partyChoose up to four heroes from your roster. Give each a place in the plan.
Explore procedural floors. Read the encounter. Make your resources count.
Your campaign continues beyond the climb. Every return shapes what comes next.
02 / THE COMPANY YOU KEEP
Each class has its own rhythm, its own source of strength, and something to lose.
Choose a class to discover its edge.
SHIELDS / CHARGES
The damage your shields absorb becomes charges for your attacks. Protect the party, weather the pressure, then decide when to strike back.
A quiet fight leaves you little to spend. A punishing one arms you.
Class concept illustrations · Designs and balance evolve during alpha.
03 / YOUR PARTY. YOUR PRIORITIES.
Your heroes act on the tactics you give them. Choose their actions, targets, and conditions. The first available rule wins.
Start with a class preset. Refine it as you learn. Step in when a moment calls for your judgement.
Explore tactics and combatOne decision can change the whole encounter.
Try changing the Warden’s priorities.
Choose your priorities, then see which rule fires.
An illustrative tactics example. Other action requirements are assumed met; this is not live gameplay.
04 / MAKING CAELWICK
What I’m building, what I’m learning,
and the ideas behind Caelwick.
DEVELOPMENTAn explorable town, recruitment, and departure give the campaign a place to begin. Here is what is in place, and what the return journey still needs.
Read the post
CLASS DESIGNProtection, commitment, sequence, and support. Where each class finds its strength.
Read the postReadable rules, meaningful priorities, and room for your judgement.
Read the postTHE FIRST CHAPTER
Caelwick is in alpha. Explore what is playable today and what is still taking shape.
Inside the alphaFour classes, tactical combat, generated expeditions, local campaigns, and an early town with recruitment and departure.
The return-home journey, lasting consequences, a party base, crafting, and the outskirts are still taking shape.
Public alpha access and release timing have not been announced here.