All four classes

III / EVERY SPELL SETS THE NEXT

Elementalist

Leave a trace. Read the sequence. Turn one spell into the next opening.

  • Spell points
  • Element choices
  • Residue
CLASS CONCEPT · ALPHA

How the class finds its strength.

01 / LEARN

Choose your elements.

Begin with two elements and later choose a third. The fourth remains outside the build, so each Elementalist has gaps as well as strengths.

02 / LEAVE

Set the next spell up.

Fire leaves Burning, Water leaves Soaked, Earth leaves Fractured, and Air leaves Unsteady. That residue creates an opportunity for a different element.

03 / CONNECT

Consume the opening.

The next element in the ring uses the previous element’s residue for an added effect. Spells still work without the matching residue, but miss the chain bonus.

THE ELEMENTAL RING

Every element leaves an opening.

FireLeaves Burning
Consumed by Water
WaterLeaves Soaked
Consumed by Earth
EarthLeaves Fractured
Consumed by Air
AirLeaves Unsteady
Consumed by Fire

Which spell prepares the opening your next action can use?

A perfect sequence on paper needs time, a suitable target, and the elements your build actually knows. Sometimes an immediate spell is worth more than completing the ring.

AN ILLUSTRATIVE ENCOUNTER

Ember into Douse.

Ember leaves Burning on the target. Douse can use that residue for its additional effect. If the target falls before Douse arrives, the setup no longer helps you; if no Burning is present, Douse still has its ordinary effect.

A starting plan.

Prioritize a useful follow-up when its matching residue is present, then the spell that starts your sequence. Keep the target in mind: a chain only helps when the next spell can reach the enemy that carries the setup.

Your tactics are ordered priorities, not a fixed script. The first available rule with a valid target and satisfied conditions wins. Explore how tactics work.

Your kind of class?

Choose the Elementalist if you enjoy planning sequences and adjusting them as enemies and opportunities change.

These guides explain the base classes’ current direction. Ability details and balance can change throughout alpha; the examples are not a fixed build or a guarantee about future progression.

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